![]() ![]() It also leaves room for robo ports, power poles and just free space to walk. The four free spaces can be used to run some belt a bit further up if needed. If any more lube should be needed, it can be produced on site from the heavy oil. The liquid bus only needs to carry lube to the electric engine part. That's even more pipe to ground :sĪfter thinking about this some bit, I think I will try the following: 2 copper, 2 iron, 2 free, 1 green, 1 steel, 4 free, 7 pipe liquid bus That way you can produce sulfur locally as needed. Or you could do all of them and also produce some of them on site as needed. You could produce sulfric acid on site if you belt in sulfur, but then you also need water. It seems like a fluids bus is needed too. Take the night bus from Paducah Bus Station to St Louis Bus Station. This one carries Stone Brick, Coal, Concrete, and Stone. Take a taxi from Murray State University to Paducah Bus Station. ![]() But the main stuff should be copper and iron and half the belts of that of steel and green circuits. This train carries Plastic, Sulfur (so sulfuric acid could be created on the main bus, where Iron was already available), Sulfuric Acid, Lubricant, Solid Fuel and Batteries (also loaded from the main bus at the same station as the sulfuric acid). You can maybe make two lines of additional stuff you might want to add later. Batteries seem like a good idea at some point since they are used pretty heavily. That way plastics factories can stay with the refineries and you don't have to get into the main factory. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly.Plastics can go up the red circuits and red circuits from there. A throughput limited universal balancer may only have the capacity for a few unused outputs. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. Universal balancers can be throughput limited. These balancers can balance evenly between any inputs and any outputs. Universal balancers solve this issue by having the back-looping built in. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. Many balancers fail to balance properly once an output backs up or if an output is not used. This formula is based on the number of nodes in a Beneš network, which is essentially the same as a throughput unlimited balancer - it allows any input to reach any output. For n → n balancers where n is a power of two numbers, n×log 2(n)−n÷2 can be used to calculate how many splitters are needed. This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. By the time you have megabase requirements for throughput and production, you should change to decentralized, train linked, bot powered factories. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). A main bus should be considered a tool to bootstrap yourself to the late game. However most balancers' bottlenecks can't be solved as easily. This is done by adding two more splitters at the end of the balancer, as it can be seen here: Building a new, even better base is so super satisfying. Learning and figuring out stuff feels awesome. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. This also applies to other strategy-oriented games, but is specially true with Factorio. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. The bottleneck in this balancer is that the two middle belts only get input from one splitter. The gif on the right shows a 4 → 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts.īalancers often do not fulfill the second condition because of internal bottlenecks.To be throughput unlimited, a balancer must fulfil the following conditions: Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. ![]()
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